Showing posts with label Win32. Show all posts
Showing posts with label Win32. Show all posts

Saturday, January 31, 2009

The differences between Windows 95 and Windows NT

Lack of Unicode implementation for most of the functions of Win95. Different extended error codes. Different number window and menu handles. Windows 95 implements some window management features in 16 bits. Windows 95 uses 16-bit world coordinate system and the coordinates restricted to 32K. Deletion of drawing objects is different. Windows 95 does not implement print monitor DLLs of Windows NT. Differences in registry. Windows 95 does not support multiprocessor computers. NT implementation of scheduler is quite different. Different driver models. Win95 was built with back-compatibility in mind and ill-behaving 16-bit process may easily corrupt the system. Win95 starts from real DOS, while WinNT uses DOS emulation when one needs a DOS. Win95’s FAT is built over 16-bit win3.1 FAT (not FAT32!, actually, Win95’s FAT contains two FATs).

What is a deadlock

A deadlock, very simply, is a condition in which two or more threads wait for each other to release a shared resource before resuming their execution. Because all threads participating in a deadlock are suspended and cannot, therefore, release the resources they own, no thread can continue, and the entire application (or, worse, more than one application if the resources are shared between threads in multiple applications) appears to hang.

What are the advantages of using DLL’s

DLLs are run-time modular. DLL is loaded when the program needs it. Used as a code sharing between executables.